As we continue to see a plateau in getting the best games out to market and out of alpha, we want to set the stage to spawn great new indie companies and support the ones that already exist, whether games, art, books, music, or anything else.
We're currently developing a persistent online civilization building simulation, with randomly generated medieval fantasy worlds. With no forced objectives, the game focuses on letting you build the civilization you want, with more options that have a bigger impact on how your civilization plays, more detail in trade, scientific collaboration, cultural exchange, or conquering with barbaric hordes or trained legions. Heroic units can quest to bring back artifacts, tame griffons, set off unknown events, lead armies, or govern a city.
Anti-Clockwise Games
Anti-Clockwise Game's first priority is to get experience and skills to people by letting them work with veteran developers, designers, and artists; to compensate contributers; and for contributors to own their creations. We want to set the stage to spawn great new indie companies and support the ones that already exist, whether games, art, books, music, or anything else.
Sunday, April 17, 2016
Design Updates, new releases, art project, and new videos
TEDx
Excited to see our Senior Designer submit a TEDx talk on the power of moderate anarchy. The traditional business models don't work unless you have millions of dollars already, but many non-traditional models collapse over the long run. Is there a middle ground that can work for everyone?
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